
As you progress through your run, the cards can be added and some cards stack on top of each other instead of taking up a slot. Other cards give special traits like melee kills add 2 health. Some offer more ammo, others offer a boost to stamina, some add health. Cards offer buffs, many with positive effects, some with positive and negative effects, that can be purchased and added to a deck, Between safe rooms players will choose cards to add to their run. What sets Back 4 Blood apart and truly makes it a new experience is the addition of Cards. After using her I was able to sneak up on them and take them out before anyone got attacked by them. Before using Karlee I would fall for these traps 9 out of 10 times. I came away liking Karlee the best for her ability to see hazards, including Sleepers which are ridden that spring from nests on the wall and pin you down. Hoffman spawns ammo with kills, has faster stamina regeneration, and gives the team a 5% movement speed boost. For example, Karlee can see nearby hazards through walls (they’re in red), has a +1 Quick Inventory slot and gives the team a +25% use speed (meaning using medkits, opening crates, etc is faster). Additionally, unlike Left 4 Dead and Left 4 Dead 2, each Cleaner (Survivors in the L4D games) has special skills and stats, strength and weaknesses. Safe rooms also have a store you can use gold coins found throughout the levels to purchase attachments for the weapons that give boosts to certain stats, med kits, ordinance-like pipe bombs, grenades and molotov cocktails, team boosts that give the team more stamina, more health, etc.

There are some new wrinkles thrown in such as a stamina bar that depletes as you run and swing your melee weapon. As a veteran player of Left 4 Dead (and Left 4 Dead 2) this immediately made me feel at home playing the game. There’s an AI Director that assesses how the players are doing, and throws enemies at the players in different sequences throughout, making each run unique. The basic template of Left 4 Dead is clearly here: players take on the role of four survivors as they make their way from safe room to safe room across four acts, killing zombies (here called “The Ridden” as opposed to the “Infected” in Left 4 Dead) and “Special Ridden” (essentially “Special Infected” from Left 4 Dead), while accomplishing tasks and and making a final stand as waves of Ridden and Special Ridden attack before getting rescued. So when Back 4 Blood was announced, clearly as a spiritual successor to what Turtle Rock created, I was eagerly anticipating it, but could Turtle Rock recapture the magic of their 2008 game? Well, the time has finally come, and Back 4 Blood is out, and the answer is a lot of “yes,” and a little bit of “no.” Left 4 Dead 2, while good as well, just didn’t feel the same without Turtle Rock Studios at the helm. Countless hours were spent playing with friends and some of the best, most intense multiplayer moments I’ve ever had - like the anecdote above - were in that game.


I love the characters, the design, the special infected, the maps, everything. I’ll say it plainly: I absolutely love Left 4 Dead. Certain I was dead, I nearly let go of my controller, but my friend managed to get a shot off instantly killing the Hunter before it could do any damage to me, and we closed the door behind us, making the two of us the only survivors, and thus winning the match. Right as I entered the safe room, a player using a Hunter pounced on me. As I hobbled to the safe room, respite and a chance to heal my character (I always played Bill because he was the old man that smoked cigarettes) my friend, playing Louis, was right behind me watching my back to make sure I made it. One time playing Left 4 Dead Versus mode on the Dead Air campaign, I was down to a sliver of health, my screen was black and white meaning the next time I take damage I’m dead for good.
